Waterflow
Visualize water in terrain
src/shaders/terrainshader.vert
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00006 #version 430
00007 
00008 // ===== Uniforms =====
00009 
00010 uniform mat4 WTVMatrix;             
00011 uniform mat4 VTPMatrix;             
00012 
00013 // ===== In/Out params =====
00014 
00015 in vec3 in_Normal;                  
00016 in vec2 in_TexCoord;                
00017 in vec3 in_Position;                
00018 
00019 out vec3 out_Normal;                
00020 out vec2 out_TexCoord;              
00021 out vec3 out_ObjPos;                
00022 
00023 void main(void)
00024 {
00025     out_Normal = in_Normal;
00026     out_TexCoord = in_TexCoord;
00027     out_ObjPos = in_Position;
00028 
00029     gl_Position = VTPMatrix * WTVMatrix * vec4(in_Position, 1.0);
00030 }
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