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Waterflow
Visualize water in terrain
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Vertex shader for model rendering. More...
Go to the source code of this file.
Functions | |
| void | main (void) |
Variables | |
| in vec3 | in_Normal |
| Vertex normal. | |
| in vec3 | in_Position |
| Vertex position. | |
| in vec2 | in_TexCoord |
| Vertex texture coordinates. | |
| out vec3 | out_Normal |
| Fragment normal. | |
| out vec3 | out_ObjPos |
| Fragment position. | |
| out vec2 | out_TexCoord |
| Fragment texture coordinates. | |
| uniform mat4 | VTPMatrix |
| View-to-projection matrix. | |
| uniform mat4 | WTVMatrix |
| World-to-view matrix. | |
Vertex shader for model rendering.
Used to render all height maps i.e. terrain, water and shallow water.
Definition in file terrainshader.vert.