Waterflow
Visualize water in terrain
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Fragment shader for depth map rendering. More...
Go to the source code of this file.
Functions | |
void | main (void) |
Variables | |
float | depth |
Water depth at fragment. | |
uniform sampler2D | height_texUnit |
Terrain geometry (normal and height) texture. | |
uniform float | maxDepth |
Max depth variable (for tweaking depth grayscale saturation). | |
out vec4 | out_Color |
Fragment (out) pixel value. | |
in vec3 | out_ObjPos |
Fragment position. | |
in vec2 | out_TexCoord |
Fragment texture coordinate. | |
uniform vec3 | size |
Data size. | |
vec4 | terrainDataUnderSurface |
Terrain geometry under fragment. |
Fragment shader for depth map rendering.
Definition in file depthshader.frag.