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Waterflow
Visualize water in terrain
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Fragment shader for depth map rendering. More...
Go to the source code of this file.
Functions | |
| void | main (void) |
Variables | |
| float | depth |
| Water depth at fragment. | |
| uniform sampler2D | height_texUnit |
| Terrain geometry (normal and height) texture. | |
| uniform float | maxDepth |
| Max depth variable (for tweaking depth grayscale saturation). | |
| out vec4 | out_Color |
| Fragment (out) pixel value. | |
| in vec3 | out_ObjPos |
| Fragment position. | |
| in vec2 | out_TexCoord |
| Fragment texture coordinate. | |
| uniform vec3 | size |
| Data size. | |
| vec4 | terrainDataUnderSurface |
| Terrain geometry under fragment. | |
Fragment shader for depth map rendering.
Definition in file depthshader.frag.