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Waterflow
Visualize water in terrain
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| Camera | Pretty general camera class |
| DataHandler | Loads and modifies terrain data for easier use |
| FileHandler | Used to store float arrays, and/or load them from files |
| Flood_Fill_data | Struct that contains information about a location to be filled |
| FlowSource | Contains the parameters of a flow source. |
| HeightField | Handles the heightfield simulation. Members marked with (CPU), were used during the CPU trials and are left in as documentation but should be viewed as deprecated |
| HeightMap | This class can be used to create models from height maps |
| init_Data_struct | Encapsulating struct for all objects read from XML file |
| LightParam | Struct that contains one light source |
| LightParams | Light uniform |
| mapdata | Contains information about the loaded terrain |
| myDrawable | Contains functions for drawing and updating an entity |
| neighs | Struct used for returning a voxel and it's neighbours |
| Program | Main structure of the program |
| sdlTexture | Stores an image as an SDL_Surface, and binds it as a usable texture |
| ShallowGPU | Handles the shallow water testcase simulation |
| SkyCube | Used as a skycube for the program |
| voxel | Contains information and data in each voxel |
| Voxelgrid | Handles the representation of the voxelgrid |
| Water | Specialized version of height map that handles multiple drawing programs |