Waterflow
Visualize water in terrain
src/xmlParsing.h
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00001 
00002 
00003 #ifndef XMLPARSING_H
00004 #define XMLPARSING_H
00005 #include "pugixml.h"
00006 #include "flowSource.h"
00007 #include <fstream>
00008 #include <iostream>
00009 #include <sstream>
00010 #include <string>
00011 
00014 struct Flood_Fill_data{
00016     Flood_Fill_data(int, int, float);
00017     int x;          
00018     int z;          
00019     float height;   
00020 };
00021 
00024 struct init_Data_struct {
00026     init_Data_struct(const char* XMLfile);
00027     std::string data_filename;      
00028     std::string height_save_path;   
00029     std::string height_load_path;   
00030     std::string velocity_save_path; 
00031     std::string velocity_load_path; 
00032     std::vector<FlowSource*> Flowsources; 
00033     std::vector<Flood_Fill_data*> FFData; 
00034 };
00035 
00039 std::vector<float> fStrToVector(std::string str);
00040 
00044 std::vector<int> iStrToVector(std::string str);
00045 
00050 void parsePressure(FlowSource* obj, pugi::xml_node pres, pugi::xml_node time);
00051 
00055 void parsePosition(FlowSource* obj, pugi::xml_node node);
00056 
00061 void parseNormal(FlowSource* obj, pugi::xml_node norm, pugi::xml_node time);
00062 
00066 void parseTotalWater(FlowSource* obj, pugi::xml_node node);
00067 
00071 void parseRadius(FlowSource* obj, pugi::xml_node node);
00072 
00078 std::vector<FlowSource*> loadFlows(const char* xmlFile);
00079 
00080 
00085 bool flowChange(std::vector<FlowSource*> flows, float dt);
00086 
00090 std::string loadMapPath(const char* xmlFile);
00091 
00095 std::string loadVelSavePath(const char* xmlFile);
00096 
00100 std::string loadHeightSavePath(const char* xmlFile);
00101 
00105 std::string loadVelLoadPath(const char* xmlFile);
00106 
00110 std::string loadHeightLoadPath(const char* xmlFile);
00111 
00115 std::vector<Flood_Fill_data*> loadFFData(const char* xmlFile);
00116 
00119 void deleteAllFlows(std::vector<FlowSource*> srces);
00120 
00121 #endif
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