Waterflow
Visualize water in terrain
src/shaders/addHeightShader.comp File Reference

Compute shader for adding terrain height to indata. More...

Go to the source code of this file.

Functions

 layout (local_size_x=16, local_size_y=16) in
 This should be a nxn, where n is power of 2, however next step would result in 32x32, 1024 threads which is not always supported.
 layout (std430, binding=4) readonly buffer height0
 < Height of water
void main ()

Variables

uniform float dt
 Simulation timestep.
uniform ivec2 size
 width height

Detailed Description

Compute shader for adding terrain height to indata.

Definition in file addHeightShader.comp.


Function Documentation

layout ( std430  ,
binding  = 4 
)

< Height of water

< Write buffer for model out height

< Read buffer for height of terrain

Definition at line 9 of file addHeightShader.comp.

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