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Waterflow
Visualize water in terrain
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Encapsulating struct for all objects read from XML file. More...
#include <xmlParsing.h>
Public Member Functions | |
| init_Data_struct (const char *XMLfile) | |
| Simple constructor for initialization. | |
Public Attributes | |
| std::string | data_filename |
| path and name of dem data to be used for terrain generation. | |
| std::vector< Flood_Fill_data * > | FFData |
| Vctor containing pionters to flood fill structs used for creating large scale lakes. | |
| std::vector< FlowSource * > | Flowsources |
| Vector containing pointers to the Sources used for generating time varying water flows. | |
| std::string | height_load_path |
| path and name of height data to load | |
| std::string | height_save_path |
| path and name of height data to be saved | |
| std::string | velocity_load_path |
| path and name of velocity data to load | |
| std::string | velocity_save_path |
| path and name of velocity data to be saved | |
Encapsulating struct for all objects read from XML file.
Definition at line 24 of file xmlParsing.h.