Waterflow
Visualize water in terrain
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Contains information about the loaded terrain. More...
#include <readData.h>
Public Attributes | |
float | cellsize |
Scaling for each cell, currently unused. | |
std::vector< float > | data |
The terrain data is stored in a std::vector. | |
float | max_value |
Maximum input, used to scale. | |
float | min_value |
Minimum input, used to scale. | |
int | ncols |
Width of the terrain data. | |
int | nelem |
Total number of terrain data. | |
float | NODATA_value |
Value of input with no data, used to filter. | |
int | nrows |
Height of the terrain data. | |
float | xllcorner |
Dont know what this is. | |
float | yllcorner |
Dont know what this is. |
Contains information about the loaded terrain.
After loading the terrain the input will be stored in a mapdata struct. The data should be rescaled after loading to lie between 0.0 and 1.0 to work correctly should you want to use any OpenGL filters on the data.
Definition at line 17 of file readData.h.