Waterflow
Visualize water in terrain
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Compute shader for updating the velocities. More...
Go to the source code of this file.
Functions | |
layout (local_size_x=16, local_size_y=16) in | |
This should be a nxn, where n is power of 2, however next step would result in 32x32, 1024 threads which is not always supported. | |
layout (std430, binding=4) readonly buffer height0 | |
< height ping buffer | |
void | main () |
Variables | |
uniform float | dt |
simulation dt | |
uniform ivec2 | size |
width height |
Compute shader for updating the velocities.
Definition in file updateVelocityShader.comp.
layout | ( | std430 | , |
binding | = 4 |
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) |
< height ping buffer
< Terrain height read buffer
< VelocityY read buffer
< VelocityY write buffer
< VelocityX read buffer
< VelocityX write buffer
< height pong buffer
Definition at line 9 of file updateVelocityShader.comp.