Waterflow
Visualize water in terrain
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Compute shader for creating a texture from buffers. More...
Go to the source code of this file.
Functions | |
layout (local_size_x=16, local_size_y=16) in | |
Size of calculation kernels on GPU, preferably multiple of 32. | |
layout (std430, binding=0) readonly buffer inHeight | |
< Input heightmap buffer | |
layout (rgba32f, binding=0) writeonly uniform image2D textureOut | |
Combine the height and normals and output to this texture. | |
void | main () |
Variables | |
uniform float | maxHeight |
The maximum height of the data. | |
uniform ivec2 | size |
Width, Height of the data. |
Compute shader for creating a texture from buffers.
Used to create normal + height texture of the terrain so that the water rendering has information about the terrain.
Definition in file textureData.comp.
layout | ( | std430 | , |
binding | = 0 |
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