Waterflow
Visualize water in terrain
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00001 00002 00003 00004 #version 150 00005 00006 in vec3 in_Position; 00007 00008 uniform mat4 VTPMatrix; 00009 uniform mat4 WTVMatrix; 00010 00011 out vec3 Position; 00012 00013 00014 void main(void) { 00015 Position = in_Position; 00016 gl_Position = VTPMatrix * vec4(mat3(WTVMatrix) * in_Position, 1.0); 00017 }