Waterflow
Visualize water in terrain
src/shaders/skyshader.vert
Go to the documentation of this file.
00001 
00002 
00003 
00004 #version 150
00005 
00006 in vec3 in_Position; 
00007 
00008 uniform mat4 VTPMatrix; 
00009 uniform mat4 WTVMatrix; 
00010 
00011 out vec3 Position; 
00012 
00013 
00014 void main(void) {
00015     Position = in_Position;
00016     gl_Position = VTPMatrix * vec4(mat3(WTVMatrix) * in_Position, 1.0);
00017 }
 All Classes Files Functions Variables Enumerations