Waterflow
Visualize water in terrain
src/shaders/skyshader.frag
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00006 #version 150
00007 
00008 in vec3 Position; 
00009 uniform samplerCube cube_texture; 
00010 out vec4 out_Color; 
00011 
00012 void main(void) {
00013     out_Color = texture(cube_texture, Position);
00014 }
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