Waterflow
Visualize water in terrain
|
00001 00002 00003 00004 00005 00006 #version 150 00007 00008 in vec3 Position; 00009 uniform samplerCube cube_texture; 00010 out vec4 out_Color; 00011 00012 void main(void) { 00013 out_Color = texture(cube_texture, Position); 00014 }