Waterflow
Visualize water in terrain
src/sdlTexture.h
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00001 
00002 
00003 
00004 #ifndef SDLTEXTURE_H
00005 #define SDLTEXTURE_H
00006 
00007 #include "GL_utilities.h"
00008 #include "SDL_image.h"
00009 #include <string>
00010 
00019 class sdlTexture
00020 {
00021 private:
00022     SDL_Surface* Surface;           
00023     GLuint gTextureID;              
00024     std::string texPath;            
00025 public:
00034     sdlTexture(std::string tPath, GLuint gTexID);
00035 
00038     GLuint getTexID();
00039 };
00040 
00041 #endif // SDLTEXTURE_H
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