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Waterflow
Visualize water in terrain
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Contains classes with draw methods. More...
#include "loadobj.h"#include "glm.hpp"#include "AntTweakBar.h"#include <vector>Go to the source code of this file.
Classes | |
| class | HeightMap |
| This class can be used to create models from height maps. More... | |
| struct | LightParams |
| Light uniform. More... | |
| class | myDrawable |
| Contains functions for drawing and updating an entity. More... | |
| class | SkyCube |
| Used as a skycube for the program. More... | |
| class | Water |
| Specialized version of height map that handles multiple drawing programs. More... | |
Enumerations | |
| enum | textureUnits { SKYBOX_TEXUNIT, TERRAINDATA_TEXUNIT, TERRAIN_FIRST_TEXUNIT, NOISE_TEXUNIT = TERRAIN_FIRST_TEXUNIT, DOTTED_TEXUNIT, GRASS_TEXUNIT, TOTAL_TEXTURES } |
| The texture unit used for different textures. | |
Contains classes with draw methods.
Definition in file myDrawable.h.