Waterflow
Visualize water in terrain
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Contains classes with draw methods. More...
#include "loadobj.h"
#include "glm.hpp"
#include "AntTweakBar.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | HeightMap |
This class can be used to create models from height maps. More... | |
struct | LightParams |
Light uniform. More... | |
class | myDrawable |
Contains functions for drawing and updating an entity. More... | |
class | SkyCube |
Used as a skycube for the program. More... | |
class | Water |
Specialized version of height map that handles multiple drawing programs. More... | |
Enumerations | |
enum | textureUnits { SKYBOX_TEXUNIT, TERRAINDATA_TEXUNIT, TERRAIN_FIRST_TEXUNIT, NOISE_TEXUNIT = TERRAIN_FIRST_TEXUNIT, DOTTED_TEXUNIT, GRASS_TEXUNIT, TOTAL_TEXTURES } |
The texture unit used for different textures. |
Contains classes with draw methods.
Definition in file myDrawable.h.