Waterflow
Visualize water in terrain
Todo List
Member FlowSource::setTotalWater (float tot)
Implement method changing this parameter.
Member FlowSource::update (float dt)
make this function also recalculate the total water left.
Member sdlTexture::sdlTexture (std::string tPath, GLuint gTexID)
Currently only designed to work on Windows.
Member Voxelgrid::getHeightMap ()
The heightMap SHOULD be updated on deletion of a voxel.
Member Voxelgrid::Voxelgrid (DataHandler *handle, int64_t hashSize)
The Voxelgrid should be able to handle one voxel outside the area of the terrain in each dimension.
Class Water
Could generalize this to the original height map class
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