Waterflow
Visualize water in terrain
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Todo List
Member
FlowSource::setTotalWater
(float tot)
Implement method changing this parameter.
Member
FlowSource::update
(float dt)
make this function also recalculate the total water left.
Member
sdlTexture::sdlTexture
(std::string tPath, GLuint gTexID)
Currently only designed to work on Windows.
Member
Voxelgrid::getHeightMap
()
The heightMap SHOULD be updated on deletion of a voxel.
Member
Voxelgrid::Voxelgrid
(
DataHandler
*handle, int64_t hashSize)
The
Voxelgrid
should be able to handle one voxel outside the area of the terrain in each dimension.
Class
Water
Could generalize this to the original height map class
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