Waterflow
Visualize water in terrain
src/shaders/simplevoxels.vert
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00001 
00002 
00003 
00004 #version 150
00005 
00006 in vec3 posValue; 
00007 
00008 uniform mat4 WTVMatrix; 
00009 
00010 void main()
00011 {   
00012     gl_Position = WTVMatrix * vec4(posValue, 1.0f);
00013 }
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