Waterflow
Visualize water in terrain
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draw()=0 | myDrawable | [pure virtual] |
lightBuffer | myDrawable | [protected, static] |
lightParam | myDrawable | [protected, static] |
myDrawable(GLuint program) | myDrawable | |
program | myDrawable | [protected] |
setLights() | myDrawable | [static] |
setTextures(GLuint *size) | myDrawable | [static] |
texIDs | myDrawable | [protected, static] |
update()=0 | myDrawable | [pure virtual] |