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    Waterflow
   
    
   Visualize water in terrain 
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| draw()=0 | myDrawable |  [pure virtual] | 
| lightBuffer | myDrawable |  [protected, static] | 
| lightParam | myDrawable |  [protected, static] | 
| myDrawable(GLuint program) | myDrawable | |
| program | myDrawable |  [protected] | 
| setLights() | myDrawable |  [static] | 
| setTextures(GLuint *size) | myDrawable |  [static] | 
| texIDs | myDrawable |  [protected, static] | 
| update()=0 | myDrawable |  [pure virtual] |