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Waterflow
Visualize water in terrain
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| dataHeight | HeightMap | [protected] |
| dataTerrainHeight | HeightMap | [protected] |
| dataWidth | HeightMap | [protected] |
| draw() | HeightMap | [virtual] |
| drawBuffers | HeightMap | [protected] |
| drawVAO | HeightMap | [protected] |
| generateHeightTexture() | HeightMap | |
| GetDrawProgramCB(void *value, void *clientData) | Water | [static] |
| GetMaxDepthCB(void *value, void *clientData) | Water | [static] |
| GetTextureCB(void *value, void *clientData) | HeightMap | [static] |
| GetTransparencyCB(void *value, void *clientData) | Water | [static] |
| heightBuffer | HeightMap | [protected] |
| HeightMap(GLuint drawProgram, GLuint *sizes, GLfloat maxHeight, GLuint inputHeightBuffer) | HeightMap | |
| heightMapProgram | HeightMap | [protected] |
| initDepthProgram() | Water | [private] |
| initDraw() | HeightMap | [protected] |
| initUpdate() | HeightMap | [protected] |
| lightBuffer | myDrawable | [protected, static] |
| lightParam | myDrawable | [protected, static] |
| maxDepth | Water | [private] |
| myDrawable(GLuint program) | myDrawable | |
| normalsProgram | HeightMap | [protected] |
| numData | HeightMap | [protected] |
| numIndices | HeightMap | [protected] |
| program | myDrawable | [protected] |
| programs | Water | [private] |
| programToDraw | Water | [private] |
| SetDrawProgramCB(const void *value, void *clientData) | Water | [static] |
| setLights() | myDrawable | [static] |
| SetMaxDepthCB(const void *value, void *clientData) | Water | [static] |
| SetTextureCB(const void *value, void *clientData) | HeightMap | [static] |
| setTextures(GLuint *size) | myDrawable | [static] |
| SetTransparencyCB(const void *value, void *clientData) | Water | [static] |
| texIDs | myDrawable | [protected, static] |
| texnum | HeightMap | [protected] |
| textureProgram | HeightMap | [protected] |
| transparency | Water | [private] |
| update() | HeightMap | [virtual] |
| vaos | Water | [private] |
| Water(GLuint *drawPrograms, GLuint *sizes, GLfloat maxHeight, GLuint inputHeightBuffer) | Water |