Waterflow
Visualize water in terrain
|
currPres | FlowSource | |
currTime | FlowSource | [private] |
FlowSource() | FlowSource | [inline] |
getChange(float dt) | FlowSource | |
getNormal() | FlowSource | |
getPosition() | FlowSource | |
getPressure() | FlowSource | |
getRadius() | FlowSource | |
getWaterLeft() | FlowSource | |
normal | FlowSource | [private] |
normalTime | FlowSource | [private] |
pressure | FlowSource | [private] |
pressureTime | FlowSource | [private] |
radius | FlowSource | [private] |
setNormal(std::vector< std::vector< float > > N, std::vector< int > t) | FlowSource | |
setPosition(int x, int y, int z) | FlowSource | |
setPressure(std::vector< float > P, std::vector< float > t) | FlowSource | |
setRadius(float r) | FlowSource | |
setTotalWater(float tot) | FlowSource | |
totalWater | FlowSource | [private] |
update(float dt) | FlowSource | |
xpos | FlowSource | [private] |
ypos | FlowSource | [private] |
zpos | FlowSource | [private] |
~FlowSource() | FlowSource |