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Waterflow
Visualize water in terrain
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| currPres | FlowSource | |
| currTime | FlowSource | [private] |
| FlowSource() | FlowSource | [inline] |
| getChange(float dt) | FlowSource | |
| getNormal() | FlowSource | |
| getPosition() | FlowSource | |
| getPressure() | FlowSource | |
| getRadius() | FlowSource | |
| getWaterLeft() | FlowSource | |
| normal | FlowSource | [private] |
| normalTime | FlowSource | [private] |
| pressure | FlowSource | [private] |
| pressureTime | FlowSource | [private] |
| radius | FlowSource | [private] |
| setNormal(std::vector< std::vector< float > > N, std::vector< int > t) | FlowSource | |
| setPosition(int x, int y, int z) | FlowSource | |
| setPressure(std::vector< float > P, std::vector< float > t) | FlowSource | |
| setRadius(float r) | FlowSource | |
| setTotalWater(float tot) | FlowSource | |
| totalWater | FlowSource | [private] |
| update(float dt) | FlowSource | |
| xpos | FlowSource | [private] |
| ypos | FlowSource | [private] |
| zpos | FlowSource | [private] |
| ~FlowSource() | FlowSource |