Waterflow
Visualize water in terrain
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Camera(glm::vec3 startPos, int *initScreenW, int *initScreenH, int tH, int tW, int xzL, int yLL, int yLH, DataHandler *terr) | Camera | |
changeLookAtPos(int xrel, int yrel) | Camera | |
drawDistance | Camera | [private] |
fi | Camera | [private] |
forward(GLfloat d) | Camera | |
getPos() | Camera | |
getRotSpeed() | Camera | |
getRotSpeedPtr() | Camera | |
getSpeed() | Camera | |
getSpeedPtr() | Camera | |
getVTP() | Camera | |
getWTV() | Camera | |
isFrozen | Camera | [private] |
isInCollisionBox(glm::vec3 transVec, bool xz) | Camera | [private] |
jump(GLfloat d) | Camera | |
lookAtPos | Camera | [private] |
position | Camera | [private] |
rotate(char direction, GLfloat angle) | Camera | |
rotSpeed | Camera | [private] |
screenH | Camera | [private] |
screenW | Camera | [private] |
speed | Camera | [private] |
strafe(GLfloat d) | Camera | |
terrain | Camera | [private] |
terrH | Camera | [private] |
terrW | Camera | [private] |
theta | Camera | [private] |
toggleFrozen() | Camera | |
translate(GLfloat dx, GLfloat dy, GLfloat dz) | Camera | |
unlock() | Camera | |
unlocked | Camera | [private] |
up | Camera | [private] |
updateVTP() | Camera | |
updateWTV() | Camera | |
uploadCamData(GLuint program) | Camera | |
VTPMatrix | Camera | [private] |
WTVMatrix | Camera | [private] |
x | Camera | [private] |
xzLim | Camera | [private] |
yLimHi | Camera | [private] |
yLimLo | Camera | [private] |