Waterflow
Visualize water in terrain
Camera Member List
This is the complete list of members for Camera, including all inherited members.
Camera(glm::vec3 startPos, int *initScreenW, int *initScreenH, int tH, int tW, int xzL, int yLL, int yLH, DataHandler *terr)Camera
changeLookAtPos(int xrel, int yrel)Camera
drawDistanceCamera [private]
fiCamera [private]
forward(GLfloat d)Camera
getPos()Camera
getRotSpeed()Camera
getRotSpeedPtr()Camera
getSpeed()Camera
getSpeedPtr()Camera
getVTP()Camera
getWTV()Camera
isFrozenCamera [private]
isInCollisionBox(glm::vec3 transVec, bool xz)Camera [private]
jump(GLfloat d)Camera
lookAtPosCamera [private]
positionCamera [private]
rotate(char direction, GLfloat angle)Camera
rotSpeedCamera [private]
screenHCamera [private]
screenWCamera [private]
speedCamera [private]
strafe(GLfloat d)Camera
terrainCamera [private]
terrHCamera [private]
terrWCamera [private]
thetaCamera [private]
toggleFrozen()Camera
translate(GLfloat dx, GLfloat dy, GLfloat dz)Camera
unlock()Camera
unlockedCamera [private]
upCamera [private]
updateVTP()Camera
updateWTV()Camera
uploadCamData(GLuint program)Camera
VTPMatrixCamera [private]
WTVMatrixCamera [private]
xCamera [private]
xzLimCamera [private]
yLimHiCamera [private]
yLimLoCamera [private]
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